VESSEL GAme iTEm UI

Project Overview

VESSEL is a isometric procedurally generated roguelike set in a far distant, post-apocalyptic alien world.

My team (Lou Thompson (Project Manager, Lead Programmer), Ronan Hickey (Character Artist), Will Thompson (Level Design, Character Artist) and are currently working on this as a hobby project, and are still in early development. Below are some of the examples of the UX/UI I’ve been working on for the item system. This page will be continually updated with more info about the project as it progresses.

 

My Role

UX/UI Designer, Composer, Animator

Duration

Ongoing

Tools

Miro, Figma, Aseprite, FL Studio, FMOD, Unity

Previous
Previous

COOP145 Project Proposal - Grant Proposal for The Ontario Cooperative Association