VESSEL GAme iTEm UI
Project Overview
VESSEL is a isometric procedurally generated roguelike set in a far distant, post-apocalyptic alien world.
My team (Lou Thompson (Project Manager, Lead Programmer), Ronan Hickey (Character Artist), Will Thompson (Level Design, Character Artist) and are currently working on this as a hobby project, and are still in early development. Below are some of the examples of the UX/UI I’ve been working on for the item system. This page will be continually updated with more info about the project as it progresses.
My Role
UX/UI Designer, Composer, Animator
Duration
Ongoing
Tools
Miro, Figma, Aseprite, FL Studio, FMOD, Unity